It’s Witch from Puyo Puyo! She’s honestly one of my favourite characters, even though I don’t know her very well, I just enjoy her personality and design. I like witches generally, so…
Today’s the day! Super Smash Bros. Ultimate comes out!
I decided to draw my SquidSona to hype up a bit. This was done in about 3-4 hours.
I’ve been seeing a surge in popularity for Arle Nadja to be in Super Smash Bros… for some reason. I’m not against the idea, but I severely doubt it. That being said, it didn’t stop me from creating my own moveset for her. I tried my best to make a moveset that made sense to her and her series.
Happy almost-Halloween! Here’s a sneak peek at the amazing music from “Boo’s House”, a brand new track in Team Sonic Racing, by Tee Lopes & Jun Senoue!
Introduction to Madou Monogatari on the SEGA Saturn.
This was recorded on real SEGA Saturn hardware.
Wow, what is this recorded over? I have S-Video out for the Saturn and it doesn’t look anywhere near as clean;
RGB mod?
My method to achieve this clean picture quality is a combination
I use a combination of several pieces of equipment
First off, to get the highly quality signal I need, I use a type of cable called a JP-21. JP-21 is effectively the Japanese equivalent of a SCART cable, being built as a “jack of all trades” sort of cable capable of producing multiple signals such as composite, S-video, and RGB.
This specific capable uses sync-on-luma, allowing for broad compatibility while also producing a very clean signal. The SEGA Saturn will naturally accept an RGB signal both from CSYNC and sync-on-luma, and it’s the highest quality signal available for the console. The best part is that there’s no modding needed and you don’t need to hunt down specific model, any SEGA Saturn will work.
However even with the clean signal, it still either produces a 240p or 480i resolution. Which is where this comes in. This is a scaling device called the Framemeister XRGB-Mini. The purpose of this device is to accept analog signals from older consoles (composite, component, s-video, RGB, etc.), then convert it into a digital signal at a higher resolution such as 720p or 1080p. With the right set up, this is capable of producing a very clean picture quality on modern televisions. It’s also useful for 240P in particular, since televisions and capturing devices often hate 240p and either mistake it for 480i or not even bother pick up the signal.
Note that I had to tinker with settings to get it perfect, but even out of the box a good quality scaling device like the Framemeister or OSSC can make a big improvement to the picture quality.
Finally I record it using a capturing device called the Elgato HD60 Pro. This particular device has several advantages, the most notable is the very low latency. It can render objects at 60 Mbps, which in other words means it loses less quality when recording. I take advantage of this by using a combination of the device itself and settings optimized to have a loseless picture quality.
My computer itself can handle it due to the hardware installed into it like the GTX 1080ti and i7-7700k. I personally use OBS Studio for recordings since the advance settings gives me the freedom to adjust the picture quality in multiple ways. Though for screenshots I use the built-in Elgato capturing program.
All this means I’m capable of producing a very clean picture quality on my SEGA Saturn, plus several other consoles I have such as the SNES and SEGA Genesis. The only disadvantage is that since the signal is so clean, it can expose weaknesses with the original hardware, such as dithering or compression.